Imperato rome what do slaves do

Witryna29 kwi 2024 · No building provides additional trade routes. Ports and their upgrades might, in theory, but of course in Imperator they're already built in set places. I think the idea is that you're meant to make the best of the hand you're dealt and choose your agenda in part based on the resources that you have, and those that you need, which … Witryna23 lut 2024 · I would only build slave estates on the most valuable respurces that cant be farmed or mined. They increase the output of slaves and the pop capacity. …

Moving slaves? :: Imperator: Rome General Discussions - Steam Community

WitrynaCentralize/decentralize aren't particularly good because slaves form the vast majority of the population after the first few decades, and they aren't supposed to migrate (bugs may change this). Encourage Trade gives a bit more food and can be … WitrynaSlaves convert culture and religion faster, they also produce the same regardless of happiness meanwhile the productivity of the other pop types are happiness … biographic pins https://alltorqueperformance.com

How do I make money? :: Imperator: Rome General Discussions

Witryna18 lip 2024 · Supposedly, slaves are not supposed to promote if that means the province will produce fewer market goods. I still experience issues with my slaves promoting … Witryna27 lut 2024 · Imperator: Rome. Can someone explain to me the meta related to cities and pops in imperator rome 2.0. Thread starter remixazkA; Start date Feb 27, 2024; ... but stay vegan before you do that, slaves dont like meat I assume. Anyway, the forge building is important for those cities, ( I think military research and like 4 inventions or … Witryna23 cze 2024 · Im not sure if larger armies mean more slaves and exactly what enslavement efficiency actually do for you other than in some way increase the … daily bread jobs

What is the reason to enslave a culture? : r/Imperator - reddit

Category:r/Imperator on Reddit: How to improve slave happiness other than …

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Imperato rome what do slaves do

Slave Estates vs Farming Settlements Paradox Interactive Forums

Witryna25 kwi 2024 · Imperator: Rome. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... Or do I just let the slaves breed? Can I turn my Freedmen into slaves? < > Showing 1-2 of 2 comments . Sneaky Fox. Apr 25, 2024 @ 2:00pm well, let us not call them slaves, let us call them foreign workers from gaul, … Witryna8 maj 2024 · Imperator: Rome > General Discussions > Topic Details. Floki May 8, 2024 @ 10:54am. Free Hands Gone? I had a good Ironman game going (but had to start fresh now due to the patch). I've started an Ironman again same Nation (Damnonia in Northern Britain). I don't have the option anymore to give my Generals "Free Hands".

Imperato rome what do slaves do

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WitrynaImperator: Rome - Epirus Content Pack. $3.99. $28.96. Add all DLC to Cart. Character Management: A living world of characters with varying skills and traits that will change over time. They will lead your nation, … WitrynaOf course, building farming settlements and/or slave estates will increase food production, and you can also import food to keep everyone fed. It's absolutely valid to turn a province into an urban megacenter completely filled with cities and compensate by importing a lot of food from elsewhere.

Witryna27 lut 2024 · either grow them (veeery long time, look for pop growth bonuses in techs, laws, policies, buildings and what's not) or, better, steal them as slaves from other nations. They will promote to tribesman or freeman with time, but much less than waiting pops to be created. or conquer new lands with more pops. Witryna26 paź 2024 · Move slaves when a territory/city inside a province starts getting too many. Over crowding makes happiness and loyalty go down. When I take a new province I'll build a temple, two theatrers and a law center first. Gotta get that loyalty and pop conversion going early on.

Witryna30 kwi 2024 · It means you need less Slaves per extra resource produced. Every city produces 1 of their trade good, but for every 15 Slaves they produce another. The reduction of +4 in the previous post means that it goes down to an extra good for every 11 Slaves. Showing 1 - 4 of 4 comments riskydogfighter Apr 30, 2024 @ 9:42am Witryna26 kwi 2024 · On the bottom of the upper left you have a big flag of your nation. Under that is a macro builder icon. Click it and you will have the option to move slaves at the cost of power. Edit: I'm wrong, it's within the details of the pop itself. Costs 5 civic points and only within the region. Looks like you can't really do anything.

Witryna23 lut 2024 · Slaves produce resources, You have one Iron in you province but 15 slaves will produce 2 iron, for trade or bonus, the number of slaves can be reduced by a mine or other stuff. The same for any resources, cities will always produce two of the resources. #7 echoes222 Feb 23, 2024 @ 1:00pm Originally posted by King of the Celts:

Witryna5 mar 2024 · Imperator: Rome. Slave raid. Thread starter Thangunis; Start date Mar 5, 2024; Jump to latest Follow Reply Menu We have updated our Community Code of … daily bread law firm challengeWitryna29 kwi 2024 · Slavery was universal in the period. Parents sold their children into slavery. People in debt sold themselves into slavery. Hostile powers would enslave you and you sell you back to your own people. biographic paragraphWitrynaHaving slaves is helpful to increasing the number of resources in a province. So for example if your province generates Marble and you have enough slaves (I don't really remember the number of pops needed), then the resource in the province goes up by 1. Which is helpful for getting the bonuses or exporting for extra money. daily bread lima ohioWitryna16 maj 2024 · - Mines: for extra minerals goods output (-5 slaves per output), that in turn gets exported and generate commerce. - Farming settlements: extra food goods … daily bread january 23 2023WitrynaRome was never 3/4 slaves, just think about that for more than 2 seconds and you'll realize why that is utterly ridiculous. Some provinces had very high slave populations, … daily bread january 13 2023Witryna26 lis 2024 · acquiring slaves require wars, raids or a cultural decision where an unintegrated culture will be completely enslaved (their pops will always "promote" to slaves then) imports generate little sum of money too, but cost 5 in advance, so you may want to import from your own other province or from very stable kingdoms. daily bread japaneseWitryna27 kwi 2024 · i am not 100% sure but you can move them to other cities by clicking on the slaves in the city menu there is an Option move you can move them to surrounding cities and you can promote them so a mix of moving and promoting would suffice i think #5 Anndy578 Apr 27, 2024 @ 4:02pm Originally posted by Darth Invictus: biographic page of your passport